Showing posts with label updates. Show all posts
Showing posts with label updates. Show all posts

Wednesday, November 27, 2019

Revisiting the Game Design Project Packs in STEM

It's been three years since I started making the Project Packs. A lot of changes on my job have moved me in other directions, but I recently had a chance to get back to them. I took a couple groups through the Love Letter Project in middle school STEM and they couldn't get enough of it!

It reminded me how much potential these activities have for learning and engagement.

On the other hand, I've also learned a lot about creating classroom resources for other teachers in the past three years. I see now the Project Packs are not as "ready to go" as many teachers would like. While a teacher could possibly just hand out the resources (physically or digitally) and set the class loose, it would take a special group of students to sort it out on their own.

Instead it would be better for the teacher to play the base game ahead of time and create their own sample project. And it might one of many projects going on in the class. (Game design probably won't appeal to every student.)

When many teachers google "class game design activity", they probably are looking for something a little more structured and conventional.

Clark and I were going for something deeper when we started working on these. 

In my experience, quick, easy engagement in the classroom usually results in superficial learning that fades soon after the test. I envisioned the projects on this site as something a lot more epic. From what I've seen, I still think it's possible.

If you've looked at any of the Packs and they seem overwhelming, make sure you've read and understand the four stages below. Only then should you try to choose one of the individual projects.

Click any one of the stages below to see what that part of the activity entails. This page includes this important information, but elaborates on some of it too.

 Learn the Base Game - Students get a chance to learn the rules and play the base game that they'll be modifying.



Redesign the Base Game - Using a Game Design Planning Sheet, students will make connections between key aspects of the class content and their version of the base game.


Playtest the Games - Students play their own games and the games of others. They can exchange feedback and, if time allows, further develop their designs.


Reflection - A reflection sheet requires students to think back over the project. It asks their opinions and for justification of their design decisions with respect to the class content.


Saturday, October 15, 2016

New Games in Development

I added a section to the Base Games page for games that are in development. I also added one of my favorite games to that section. It's called Seize the Power.

"In development" means I've tested the game, but I don't have all the Project Pack resources complete yet. Rules and the base cards will be posted, but they could still change before I post the final Pack. That means they're worth exploring by teachers and students who are serious about game design.

It also means I would love to hear your feedback on them! Please write me if you have any questions or comments that will help me complete the resources.

If you want more information about Seize the Power, it is a strategic game I created that will be best for students in grades 8 - 12. It's all about using resources wisely to gain best cards, allowing you to acquire the most power by the end of the game. It's a bit of a challenge for students because it has 24 cards they will redesign.