Here four levels teachers could choose from, in order from least to greatest investment of class time.
Just for Fun - This would be a quick entry into game design. Students could complete it in two class periods.
- Learn and play the Base Game.
- Complete the Planning Sheet, including redesigning the cards.
- The teacher could have students actually print the cards and play the game outside of class, or just leave that to the students to pursue if they want to.
Introductory Level - This is the best way to let students see the whole process without taking too much time for game design. This will probably take three or four class periods.
- Learn and play the Base Game.
- Complete the Planning Sheet, including redesigning the cards.
- Create the cards and any other components.
- Test the game they created by playing it.
- Complete the Reflection sheet.
Standard Level - This lets students explore game design more fully, but stops short of making a polished production. This would take five or six class periods.
- Learn and play the Base Game.
- Complete the Planning Sheet, including redesigning the cards.
- Make additional changes to the rules too. (The Planning Sheets have suggestions for this.)
- Create the cards and any other components.
- Test the game they created.
- Exchange games between groups and have students try each other's games.
- Revise games based on feedback.
- Complete the Reflection sheet.
- Written rules are required, including introductory paragraphs that draw players into the theme.
- Require repeated cycles of testing and revision, including some groups who have to learn the games only from the rules.
- Card design must include color layouts and artwork. You might even require a quality printed version.
- Instead of or in addition to the Reflection Sheet, students would be required to write a reflection of the design process for their game and what they learned from it.
Here's the slide I used in a recent presentation. It only includes the Introductory through Advanced levels.

