Friday, March 17, 2017

Non-Digital Game Design for Deep Learning - MACUL 2017 Presentation

Clark Rodeffer and I shared the Game Design Project Packs with educators at the MACUL conference in Michigan this week. Here are three resources related to this.

First, we created a trimmed down version of the Project Packs site so teachers could see the project more or less as students would. That site is here. It is a great introduction to the resources, but remember that you can find those plus all the additional information for running the projects by accessing the different items in the menu above.

After the conference, I recorded myself talking through the intro, much like we did at the conference. In less than nine minutes it sums up the purpose of the Packs and how they solve the problems I've seen in other game design projects.

And here are all the presentation slides.